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toc =5G: Get Ready, Get Set, Get Online, Get Busy...GO!=

This session will provide an array of ideas for implementing exciting web 2.0 tools into classroom instruction and a discussion of how to collaborate with teachers about designing activities that incorporate these tools while supporting curriculum.

Audacity (http://audacity.sourceforge.net)
Audacity is free, open source software for recording and editing sounds. It allows you to: For more details on each feature, go to the Audacity website.
 * Record live audio.
 * Convert tapes and records into digital recordings or CDs.
 * Edit MP3 or WAV sound files.
 * Cut, copy, splice or mix sounds together.
 * Change the speed or pitch of a recording.



CamStudio ([|http://camstudio.org])
CamStudio is able to record all screen and audio activity on your computer and create industry-standard AVI video files and using it's built-in SWF Producer can turn those AVIs into bandwidth-friendly Streaming Flash videos (SWFs). Here are a few ways to use CamStudio:
 * Create demonstration videos for any software program.
 * Create a set of videos answering your most frequently asked questions.
 * Create video tutorials for school or college class.
 * Record recurring problem with computer to show technical support.
 * Create video-based information products you can sell.
 * Record new tricks and techniques you discover on your favorite software program.



Animoto (http://animoto.com)
Animoto automatically produces beautifully orchestrated, completely unique video pieces from your photos, video clips, and music. Features include:
 * Syncs with FaceBook, Flickr, Picasa, Photobucket, and SmugMug to get your images in a snap. Add text and emphasize specific images with the touch of a button.
 * Music is at the heart of an Animoto video - upload your own mp3 or choose from the collection of tunes available in several different genres.
 * Watch the video in HD on Animoto.com or share it on FaceBook, YouTube, your blog, or a DVD. It's fast and easy to post to websites, email, or download.



Jing (@http://www.techsmith.com/jing/)
With Jing, take a picture or make a short video of what you see on your computer monitor. Share it instantly via web, email, IM, Twitter or your blog. Jing is simple and free, the perfect way to enhance your fast-paced online conversations. Ways you might use Jing include: Four tutorials and an interactive "hands-on" walkthrough are available at the TechSmith website.
 * Collaborate on a design project.
 * Share a snapshot of a document.
 * Narrate your vacation photos.
 * Show Dad how to use iTunes.
 * Comment on students' homework.
 * Post tidbits on Twitter or FaceBook.



wiki (http://wikispaces.com)
Wiki is a website that allows the visitors themselves to easily add, remove, and otherwise edit and change available content. Here are ways that a wiki can help educators with their teaching:
 * Build greater connections between new and old knowledge by allowing student-created structure for the information and ideas.
 * Build on the best of Bloom: Students use synthesis and evaluation constantly and consistently when they work on a wiki.
 * Build creativity skills, especially elaboration and fluency. Build creative flexibility in accepting others’ edits!
 * Encourage “hitch-hiking” on ideas (a type of creative elaboration and analytical thinking: If X is true, then what about Y?).
 * Introduce and reinforce the idea that a creative piece as never “done.”
 * Increase engagement of all students.
 * In lieu of being passive “consumers” of their peers’ presentations (where they doze, doze and ignore), wiki makers respond, respond, change, and improve.
 * Culminating projects no longer have to end!!
 * Develop interpersonal and communication skills, especially consensus-building and compromise, in an environment where the product motivates interpersonal problem-solving.
 * Develop true teamwork skills.
 * Improve the most challenging phase of writing process: revision, revision, revision!
 * Increase flexibility to consider other ways of saying things.
 * Build an awareness of a wider, more authentic audience.
 * Stimulate discussion and metacognition (where developmentally ready).
 * Help students articulate issues about ownership, finding, different conceptualizations of the same content. These can be sophisticated challenges, even for the best students.